If you read my last post, you'll remember that I was complaining about 3rd party developers ignoring Nintendo. The new Strider was my prime example. Well, just a couple of days after I made that post, Double Helix, the developers of the new Strider, said that a Nintendo version would be done if the demand was there for it. Now don't get me wrong, I'm certainly not claiming any influence in that decision. But I'm very happy to hear about it. If you're a Nintendo fan like me and would like to see the new Strider on the Wii U, be sure to tweet @DoubleHelixGame and @Capcom_Unity. Use the hashtag #StrideronWiiU.
I know, Twitter campaigns don't work, blah blah blah. It doesn't take much time out of your day to send a couple of tweets, and these companies can't know what we want if we don't tell them.
In related news, Namco Bandai has announced an HD remake of Soulcalibur II, which was an awesome game. But, once again, it's not for Nintendo! This one is really mystifying to me. Here's a bit of backstory for those who don't know. Soulcalibur II was originally released back in 2003 for GameCube, PS2, and Xbox. Each version of the game got an exclusive character. The Xbox version got Spawn, Todd McFarlane's comic character. Very cool. The PS2 version got Tekken's Heihachi. Kind of an odd choice, putting a fighter who just uses his fists into a fighting game known for using weapons, but still decent. The GameCube version got Link. Now, the GameCube was not one of Nintendo's greatest successes. It was, in fact, the third place console in sales during gen 6. Despite that, it was the GC version of Soulcalibur II that sold the most. People loved being able to play as Link! I knew a lot of guys that had the game back then, and not a one of them had any other version. Even today, when you go to retro game stores, the GC version isn't exactly rare, but you see it far less than you do the PS2 or Xbox versions. People kept their GC Soulcalibur IIs!
So now it's getting redone in HD, and we won't be able to play as Link? Boo! Boo, Namco! This remake is coming out on Xbox 360 and PS3. I have read that Spawn and Heihachi will be appearing in both versions of the game. So, after reading that I did understand a bit more why Nintendo wasn't getting this. If it were on the Wii U, Nintendo would expect their version to have Link in it. But if that happened, Microsoft and Sony might complain about Nintendo getting an extra character. And of course, there's no way Nintendo would allow Link to appear in the 360 or PS3 versions. But still, platform-specific bonuses like this happen all the time. See Kratos appearing in Mortal Kombat on PS3. It happens. So why is Namco ignoring Nintendo?
It's not like they have a bad relationship. Namco is helping to co-develop the two new Super Smash Bros. games coming for Wii U and 3DS! If Nintendo trusts Namco enough to let them co-develop one of their biggest franchises, I'd guess they're pretty tight. So why would Namco not try to recreate the success of the GC version of Soulcalibur II by making this remake on Wii U with Link?
Okay, enough of this. My apologies for waving the Nintendo banner for a second post in a row. I promise next time I'll find something else to talk about. As always, thanks for reading! Please tell your friends about the blog, and follow me on Twitter @RevLink_GI.
Today's music: Listening to my Reds beat up on the Giants in a double header!
Showing posts with label Strider. Show all posts
Showing posts with label Strider. Show all posts
Tuesday, July 23, 2013
Friday, July 19, 2013
New Strider? Great! Not for Nintendo? Boo!
You may not have heard yet, but Capcom has announced a brand new Strider game! The trailer looks pretty fantastic. I love it any time a game comes out that is 2D and has an old school style, even if it's not based off of an old series. But here's the thing I have an issue with. This game is coming for Xbox One, PS4, Xbox 360, and PS3. No Wii U. Sorry Nintendo. Even though your NES was the first home system Strider appeared on, you don't get this game. Even though Capcom is bothering to make versions for the now-last-gen 360 and PS3, both of which aren't quite as powerful as your current system, they're still not bothering to make it for you.
Are Wii U sales really that bad? I know the month-to-month numbers are very low, but I was under the impression that the Wii U still has better lifetime sales than the Xbox 360 and PS3 did at this point in their lifetimes. Plus, it's July! This is always a slow time of year for the industry. We've only really had two blockbuster AAA releases all year, Bioshock Infinite and The Last of Us. Sales are slow all around. Or is it something more than that? Is there a grudge in place here? There are many third party publishers that used to work closely with Nintendo, companies like Capcom, Konami, Square-Enix, Tecmo-Koei, and EA, who now are not. Or in some cases they'll put out a couple lazy ports then complain it's Nintendo's fault when they don't sell well. Is this all because of the way Nintendo used to treat the third parties back in the NES/SNES days? I can't imagine these publishers, companies whose main goal is to make money, would lose out on profit just to spite Nintendo. It can't be denied, however, that Nintendo used to be pretty heavy handed with the third parties. But hey, newer third parties, that weren't around or weren't as big back in those days, do this too.
Could it be, as so many people around the internet say, that third parties don't like to put stuff on Nintendo's systems because their games are always outsold by Nintendo's own games? Nintendo's first party games do tend to sell more than anything else on their systems. Let's look at one example in particular. When the Wii U launched, EA made a Special Edition version of Mass Effect 3 for the system. The Mass Effect series was very popular in gen 7, selling huge numbers on both Xbox 360 and PS3. It was very cool to see it appearing now on a Nintendo console. How did is sell? Abysmally, by all accounts. Why was this? Was the draw of New Super Mario Bros. U just too strong? Well, that might have been part of it for some people. Let me tell you my opinion on the matter. I love the Mass Effect games. I very much enjoyed the multiplayer on ME3. I had plans to buy it on Wii U so I could continue playing the online for free (my original copy is for 360, and I don't currently have Gold). It was listed at $60, which I thought was a bit high for a year old port, but I loved the game so much I was considering it. Then some information came out. The Mass Effect Trilogy, a bundle of all three games, was announced as coming out at the same time as the Wii U version, but only for Xbox 360 and PS3. It was to sell for the same price as ME3 on the Wii U. On top of that, EA also said that there was no plans to bring the ME3 DLC to Wii U at all. Upon hearing all this I abandoned my plans to buy ME3 Special Edition. I may still pick it up eventually, if I find a cheap, used copy.
How could EA expect Mass Effect fans to be happy with a $60 year old port with no DLC support, when the entire series was being re-released, with DLC support, for the same price on older consoles? And then they had the nerve to complain that it didn't sell well and blame Nintendo for that! The tinfoil-hat-wearing part of me thinks it was all a conspiracy. They wanted sales of ME3 to be low so they could use it as an excuse to stop making games for Nintendo.
Okay, I'm going to stop myself here, before I get into fanboy territory deeper than I already have. Bear with me, folks, please. Yes, I do accept the fact that I can be a fanboy at times. But, that said, I do own all the systems, and always find great games to play on each. I love me some Halo, Fable, and Gears of War. I love Uncharted, Infamous, Jak and Daxter, and plenty of other Sony games as well. To this day the only controller I feel comfortable playing a Tony Hawk game with is a DualShock. So why should I care what games show up on which system if I have them all? Nintendo just happens to be my favorite. Even before the NES days, Donkey Kong was one of my favorite games on my parents' old Atari 400. Nintendo is always going to be my favorite company. They've given me so many happy memories. I just hate seeing them brushed to the side of the current game industry. Many out there might say they're doing it to themselves. I say Nintendo is still making the exact same kind of quality, fun games that they have been for more than 30 years. So it bugs me to see an old school series like Strider coming back as a modern 2D game, but not on Nintendo systems. Especially since the 360 and PS3 are getting a version.
That's it for my little rant. If you're a big Sony or Microsoft guy, don't let it scare you off! I like those systems too, I promise! Before I finish, let me also say that if you're a fan of horror movies, get yourself to the theater and see The Conjuring! I just got back from a screening before I started typing this out. It was one of the best horror movies I've seen in years! Great atmosphere, lots of good scares without relying too heavily on jump scares or so-called "cheap" scare tactics. Some really nice practical effects, and most importantly it didn't fall victim to dumb-ending syndrome. So many otherwise-good horror movies have been ruined by the writer not knowing how to end them properly. This was a very well written movie based off of a supposedly true story. Go see it with a bunch of friends!
As always, thanks for reading! Be sure to follow me on Twitter @RevLink_GI!
Are Wii U sales really that bad? I know the month-to-month numbers are very low, but I was under the impression that the Wii U still has better lifetime sales than the Xbox 360 and PS3 did at this point in their lifetimes. Plus, it's July! This is always a slow time of year for the industry. We've only really had two blockbuster AAA releases all year, Bioshock Infinite and The Last of Us. Sales are slow all around. Or is it something more than that? Is there a grudge in place here? There are many third party publishers that used to work closely with Nintendo, companies like Capcom, Konami, Square-Enix, Tecmo-Koei, and EA, who now are not. Or in some cases they'll put out a couple lazy ports then complain it's Nintendo's fault when they don't sell well. Is this all because of the way Nintendo used to treat the third parties back in the NES/SNES days? I can't imagine these publishers, companies whose main goal is to make money, would lose out on profit just to spite Nintendo. It can't be denied, however, that Nintendo used to be pretty heavy handed with the third parties. But hey, newer third parties, that weren't around or weren't as big back in those days, do this too.
Could it be, as so many people around the internet say, that third parties don't like to put stuff on Nintendo's systems because their games are always outsold by Nintendo's own games? Nintendo's first party games do tend to sell more than anything else on their systems. Let's look at one example in particular. When the Wii U launched, EA made a Special Edition version of Mass Effect 3 for the system. The Mass Effect series was very popular in gen 7, selling huge numbers on both Xbox 360 and PS3. It was very cool to see it appearing now on a Nintendo console. How did is sell? Abysmally, by all accounts. Why was this? Was the draw of New Super Mario Bros. U just too strong? Well, that might have been part of it for some people. Let me tell you my opinion on the matter. I love the Mass Effect games. I very much enjoyed the multiplayer on ME3. I had plans to buy it on Wii U so I could continue playing the online for free (my original copy is for 360, and I don't currently have Gold). It was listed at $60, which I thought was a bit high for a year old port, but I loved the game so much I was considering it. Then some information came out. The Mass Effect Trilogy, a bundle of all three games, was announced as coming out at the same time as the Wii U version, but only for Xbox 360 and PS3. It was to sell for the same price as ME3 on the Wii U. On top of that, EA also said that there was no plans to bring the ME3 DLC to Wii U at all. Upon hearing all this I abandoned my plans to buy ME3 Special Edition. I may still pick it up eventually, if I find a cheap, used copy.
How could EA expect Mass Effect fans to be happy with a $60 year old port with no DLC support, when the entire series was being re-released, with DLC support, for the same price on older consoles? And then they had the nerve to complain that it didn't sell well and blame Nintendo for that! The tinfoil-hat-wearing part of me thinks it was all a conspiracy. They wanted sales of ME3 to be low so they could use it as an excuse to stop making games for Nintendo.
Okay, I'm going to stop myself here, before I get into fanboy territory deeper than I already have. Bear with me, folks, please. Yes, I do accept the fact that I can be a fanboy at times. But, that said, I do own all the systems, and always find great games to play on each. I love me some Halo, Fable, and Gears of War. I love Uncharted, Infamous, Jak and Daxter, and plenty of other Sony games as well. To this day the only controller I feel comfortable playing a Tony Hawk game with is a DualShock. So why should I care what games show up on which system if I have them all? Nintendo just happens to be my favorite. Even before the NES days, Donkey Kong was one of my favorite games on my parents' old Atari 400. Nintendo is always going to be my favorite company. They've given me so many happy memories. I just hate seeing them brushed to the side of the current game industry. Many out there might say they're doing it to themselves. I say Nintendo is still making the exact same kind of quality, fun games that they have been for more than 30 years. So it bugs me to see an old school series like Strider coming back as a modern 2D game, but not on Nintendo systems. Especially since the 360 and PS3 are getting a version.
That's it for my little rant. If you're a big Sony or Microsoft guy, don't let it scare you off! I like those systems too, I promise! Before I finish, let me also say that if you're a fan of horror movies, get yourself to the theater and see The Conjuring! I just got back from a screening before I started typing this out. It was one of the best horror movies I've seen in years! Great atmosphere, lots of good scares without relying too heavily on jump scares or so-called "cheap" scare tactics. Some really nice practical effects, and most importantly it didn't fall victim to dumb-ending syndrome. So many otherwise-good horror movies have been ruined by the writer not knowing how to end them properly. This was a very well written movie based off of a supposedly true story. Go see it with a bunch of friends!
As always, thanks for reading! Be sure to follow me on Twitter @RevLink_GI!
Labels:
horror,
Mass Effect,
Nintendo,
Strider,
The Conjuring,
video games
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