Tuesday, July 23, 2013

More Strider/Soulcalibur II jumps on the bandwagon

If you read my last post, you'll remember that I was complaining about 3rd party developers ignoring Nintendo. The new Strider was my prime example. Well, just a couple of days after I made that post, Double Helix, the developers of the new Strider, said that a Nintendo version would be done if the demand was there for it. Now don't get me wrong, I'm certainly not claiming any influence in that decision. But I'm very happy to hear about it. If you're a Nintendo fan like me and would like to see the new Strider on the Wii U, be sure to tweet @DoubleHelixGame and @Capcom_Unity. Use the hashtag #StrideronWiiU.

I know, Twitter campaigns don't work, blah blah blah. It doesn't take much time out of your day to send a couple of tweets, and these companies can't know what we want if we don't tell them.

In related news, Namco Bandai has announced an HD remake of Soulcalibur II, which was an awesome game. But, once again, it's not for Nintendo! This one is really mystifying to me. Here's a bit of backstory for those who don't know. Soulcalibur II was originally released back in 2003 for GameCube, PS2, and Xbox. Each version of the game got an exclusive character. The Xbox version got Spawn, Todd McFarlane's comic character. Very cool. The PS2 version got Tekken's Heihachi. Kind of an odd choice, putting a fighter who just uses his fists into a fighting game known for using weapons, but still decent. The GameCube version got Link. Now, the GameCube was not one of Nintendo's greatest successes. It was, in fact, the third place console in sales during gen 6. Despite that, it was the GC version of Soulcalibur II that sold the most. People loved being able to play as Link! I knew a lot of guys that had the game back then, and not a one of them had any other version. Even today, when you go to retro game stores, the GC version isn't exactly rare, but you see it far less than you do the PS2 or Xbox versions. People kept their GC Soulcalibur IIs!

So now it's getting redone in HD, and we won't be able to play as Link? Boo! Boo, Namco! This remake is coming out on Xbox 360 and PS3. I have read that Spawn and Heihachi will be appearing in both versions of the game. So, after reading that I did understand a bit more why Nintendo wasn't getting this. If it were on the Wii U, Nintendo would expect their version to have Link in it. But if that happened, Microsoft and Sony might complain about Nintendo getting an extra character. And of course, there's no way Nintendo would allow Link to appear in the 360 or PS3 versions. But still, platform-specific bonuses like this happen all the time. See Kratos appearing in Mortal Kombat on PS3. It happens. So why is Namco ignoring Nintendo?

It's not like they have a bad relationship. Namco is helping to co-develop the two new Super Smash Bros. games coming for Wii U and 3DS! If Nintendo trusts Namco enough to let them co-develop one of their biggest franchises, I'd guess they're pretty tight. So why would Namco not try to recreate the success of the GC version of Soulcalibur II by making this remake on Wii U with Link?

Okay, enough of this. My apologies for waving the Nintendo banner for a second post in a row. I promise next time I'll find something else to talk about. As always, thanks for reading! Please tell your friends about the blog, and follow me on Twitter @RevLink_GI.

Today's music: Listening to my Reds beat up on the Giants in a double header!

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